Now we are down at the last three guys in the game. These three are all newly added characters. We’ll see if their routes are worth playing after all.
Starting off with Souma.
Continue reading “Hakuoki: Kyoto Winds – Souma, Ryouma, Hachiro”
Things can get spoilery so proceed with caution!
Majestic Majolical uses a vibrant palette that makes the game look enticing. It is hard to resist www.
The art caught my attention. I just love it. It makes me want to play the entire Majestic Majolical series even before I knew the story. Just look at the webpage, specifically at Lapis, who sat there on the sofa like a boss, and the guys flock around her. It looks as if everyone’s calling out for her attention.
I love it.
Anyway, onto the trial. It covers the prologue and the introduction of the story.
Continue reading “[Trial] Majestic Majolical Volume 1”
With the airing of the Nil Admirari no Tenbin Teito Genwaku Kitan’s (god that’s such a mouthful www) anime, I figured why not play the game knowing that the anime won’t have the best art and have a leaner version of the story. I started playing but I didn’t read the synopsis. So I take one scene after another, eager to find out what will happen next. ヾ(｡･ω･)ｼ
Continue reading “[First Impression] Nil Admirari no Tenbin Teito Genwaku Kitan”
Code:Realize ~Shukufuku no Mirai~ explores all the possible scenarios it can squeeze out of its setting. Otomate decides that this game is a cross between a fan disk (FD), a sequel, and a spin-off. But they promote it as a fan disk, so my expectations are that of an FD – fun, light, and full of lovey-dovey moments. It seems like Otomate’s idea of FD is different than mine because I certainly don’t think FDs should contain even more heartbreaks than the first game.
Continue reading “Code:Realize ~Shukufuku no Mirai~ (Code:Realize ~祝福の未来~)”