Title: Hakuoki: Kyoto Winds
Release Date: August 24, 2017
Platform: PC (Steam)
Walkthrough used: https://steamcommunity.com/sharedfiles/filedetails/?id=1122528878
In a nutshell
In the hopes of finding her father, Chizuru goes to Kyoto to search for him. Instead, she finds the Shinsengumi. Shinsengumi members are a bunch of guys who protect the city but is also feared by the people. However, these guys are searching for her father as well. So together, they search for Chizuru’s father while she stays with them.
I was really hesitant to play this game since I felt like there was so much to catch up on, what’s with the long line of Hakuoki titles. Even with the two new titles, it was hard for me to know what was the difference between Kyoto Winds and Edo Blossoms. But my curiosity won and I’m so glad I played the game.
Continue reading “Hakuoki: Kyoto Winds (薄桜鬼 真改 風ノ章)”
We’re finally on my 3 favorites!
Things can get spoilery so proceed with caution!
Continue reading “Hakuoki: Kyoto Winds – Okita, Hijikata, Chikage”
Localized by: Aksys
Release Date: July 21, 2016 (JP), May 25, 2018 (NA)
Platform: PS Vita
Walkthrough used: http://yaplog.jp/ns2762525/archive/240
Heya! So lately, I’ve been playing 7’scarlet. It is an otome game with a tinge of mystery. While the game is pretty short, it doesn’t cut out on surprises.
One year after the disappearance of her brother, Ichiko got invited by her childhood friend, Hino, to travel to Okunezato where the members of Okunezato Kinki Club meet up. This club is formed through a website, bringing in people who are interested in the mysteries of Okunezato – the same town where Ichiko’s brother disappeared to. Days after their arrival, mysterious events keep on happening one after another.
Continue reading “7’scarlet (セブンスカーレット)”
Code:Realize ~Shukufuku no Mirai~ explores all the possible scenarios it can squeeze out of its setting. Otomate decides that this game is a cross between a fan disk (FD), a sequel, and a spin-off. But they promote it as a fan disk, so my expectations are that of an FD – fun, light, and full of lovey-dovey moments. It seems like Otomate’s idea of FD is different than mine because I certainly don’t think FDs should contain even more heartbreaks than the first game.
Continue reading “Code:Realize ~Shukufuku no Mirai~ (Code:Realize ~祝福の未来~)”